![]() Patti felt that he was leaving Playdead "in a state where it can definitely manage itself", and stated "Following almost 10 incredible years building Playdead from an idea to two dents in the games industry, I'm leaving to seek new challenges." Danish newspaper Dagbladet Børsen reported that a rift had developed between Patti and Jensen around 2015, that Patti described to Kotaku as "the supposed timeline for the next project(s) and where I am in my life now". Shortly after the release of Inside, on 19 July 2016, Patti left the company, selling his shares to Jensen. Inside was first released in June for Xbox One, and later on Microsoft Windows, and received more overwhelming praise than Limbo. Martin Stig Andersen created the soundtrack again after Limbo, creating sound via bone conduction with a human skull. The game was officially announced at the E3 2014 with planned release in 2015, was later pushed to mid-2016 for further refinement, but had a demo at PAX Prime in August 2015. ![]() After using a custom game engine for Limbo, Playdead used Unity to simplify development and a custom temporal anti-aliasing filter which was released in March 2016 under an open-source license. Considered a spiritual successor to Limbo, Inside has many of the same themes, including being a 2.5D platform game using a primarily monochrome palette. The game was partially financed by the Danish Film Institute. Within the same year as Limbo 's release, Playdead began working on Project 2, what would later become Inside. Limbo 's success led them to be able to reacquire the company back from investors, making Playdead completely independent. (Founded by Underholdningsbranchen ApS and the investors ) Playdead eventually came to have eight employees during Limbo 's development, with temporary increases of up to 16 through freelancers. This led to a meeting between Jensen and Dino Patti, and they realized the project was larger than the two of them, so they reached out to investors and with the money they founded the entity "Playdead ApS". Having tried programming himself and secured government grants, he then sought for additional help through an art-based teaser for the game in 2006. ![]() It was released for Xbox One, Microsoft Windows, and PlayStation 4 in 2016 to critical acclaim, and was hailed as a worthy successor to Limbo.Īrnt Jensen, a former IO Interactive developer, drew sketches in 2004 that led him to conceptualize Limbo. ![]() After a year of Xbox 360 exclusivity, Playdead released ports of the game to PlayStation 3, Microsoft Windows, macOS, iOS and Android.ĭuring Xbox's E3 2014 conference, Playdead announced their second game, Inside, which was a spiritual successor to Limbo. Game designers Arnt Jensen and Dino Patti created the company in 2006 to develop Limbo, which was released in 2010 to critical acclaim. Playdead ApS is a Danish independent video game developer based in Copenhagen. ![]()
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